Registered Participants
0

THE GOAL

public class The_Goal{

Help therapists, parents and friends prevent or cure addictions in youth !

Join ADDICTon to prototype innovative applications or games during a 24 hours hackathon (March 30-31, 2019). Challenge your creativity to help others.

BaltCityPrevention and PSNC mentors will provide all the knowledge and technologies you need to prototype innovations some of your friends really need!

Check out some ideas for projects below. Every project can be addressed by more than 1 team.

}

PROJECTS

public class Projects {

switch ( Challenges_we_address_in_this_hackathon ) {

case 1: Your own project. Design anything else you think may help prevent addictions! break;

case 2: Hard, harder, lost! Prototype a fun way to simulate the state after substance use, demonstrating short-term negative effects. Consider using VR, robotic arm, Nao. break;

case 3: Who are you, really? Are you choleric or phlegmatic? Analytical or expressive? Does it fuel or quench your risk of addiction? Design a wellness trail – a few exercises for simple personality assessment that precedes any therapy. Consider using object programming and/or VR and/or robots.  break;

case 4: What’s your goal? Find new ways of spending time purposefully. Make apps to build local communities of support, hobby groups, timebanks, voluntary help. break;

case 5: Go viral! Spread info about effects of substance use effectively among adolescents. Make it trustworthy and attractive for 18 year-olds. Consider using simple social media features or more advanced tech. break;

case 6: Inspire! Amplify those who do not use psychoactive substances. Help them share good practices, unobvious values behind staying clean. Create a well-designed group on Facebook, website or other tool that appeals to the people. break;

case 7: Cool AND clean. Create a game, website or social media campaign to learn to refuse without losing face. break;

case 8: Persistence. Design an app that empowers one’s decision to go and remain clean. This may include SMS/e-mail reminders, VR exercises, self-monitoring smartphone based tools, etc. break;

case 9: Go on-line! Transform traditional therapy/diagnosis tools (e.g. from platform https://www.millisecond.com/download/library/) into attractive on-line apps or games. break;

case 10: Help to help! Friends, parents, therapists of those at risk need new tools to prevent addictions. Design an app or game to help them support an abusing friend. break;

}

switch ( Wyzwania_jakie_adresujemy_na_tym_hakatonie ) {

projekt 1: Twój własny projekt. Zaprojektuj cokolwiek co Twoim zdaniem może pomóc zapobiegać uzależnieniom! break;

projekt 2: Trudno, trudniej, przegrałeś! Zaprototypuj zabawny sposób symulowania stanu po spożyciu, demonstrujący krótkoterminowe efekty. Rozważ wykorzystanie VR, ramienia robotycznego, robota Nao. break;

projekt 3: Jaki jesteś, czyżby? Jesteś cholerykiem czy flegmatykiem? Masz osobowość analityczną czy ekspresywną? Czy Twoja osobowość podnosi czy obniża ryzyko uzależnienia? Zaprojektuj ścieżkę zdrowia – kilka ćwiczeń do prostej analizy osobowości, która poprzedza każdą terapię. Rozważ użycie programowania obiektowego i/lub VR i/lub robotówbreak;

projekt 4: Jaki masz cel? Znajdź nowe sposoby spędzania czasu w wartościowy sposób. Stwórz aplikacje do budowania lokalnych społeczności, grup zainteresowań, banków czasu, wolontariatu. break;

projekt 5: Promocja wirusowa! Jak skutecznie dotrzeć do młodzieży z informacją o skutkach użycia substancji psychoaktywnych. Bądź wiarygodny/a i atrakcyjny dla 18-latków. Rozważ użycie mediów społecznościowych lub bardziej zaawansowanych technologii. break;

projekt 6: Inspiracje! Wzmocnij tych, którzy nie używają substancji psychoaktywnych. Pomóż im dzielić się dobrymi praktykami, nieoczywistymi wartościami wynikającymi z bycia trzeźwym. Stwórz świetnie zaprojektowaną grupe na Facebooku, strone internetową lub inne narzędzie, które trafi do grupy docelowej. break;

projekt 7: Fajny I czysty. Stwórz grę, stronę www lub kampanię w mediach społecznościowych, by pokazać jak można odmawiać nie tracąc twarzy. break;

projekt 8: Wytrwałość. Zaprojektuj aplikację, wzmacniającą decyzję o pozostaniu czystym. Narzędzie może obejmować przypominacze SMS/mailowe, ćwiczenia VR, narzędzia monitorujące na smartfon, itd. break;

projekt 9: Narzędzia on-line! Transformujemy tradycyjne narzędzia diagnozy I terapii (np. Z platformy https://www.millisecond.com/download/library/) w atrakcyjne aplikacje webowe lub gry. break;

projekt 10: Pomagam wspierać! Przyjaciele, rodzice, terapeuci osób zagrożonych uzależnieniem potrzebują nowych narzędzi zapobiegania uzależnieniom. Zaprojektuj aplikację lub grę, by pomóc im wspierać zagrożoną osobę. break;

}

WINNERS / GALLERY

Addictions no more ! ! !

Addictions no more ! ! !

36 participants, 10 challenges, 8 mentors, 7 amazing teams and projects, 7 new ways to make Poznan a better place

HARD, HARDER, LOST!!!    1st prize

HARD, HARDER, LOST!!! 1st prize

Virtual alcohol - simulate the state post substance consumption. Steering the drunk robot to connect dots. Not convincing? Try the blurred vision through the camera.

 

 

MINIMIZER                2nd prize

MINIMIZER 2nd prize

Monitor your addiction on-line, share successes and win credits for improvements.

 

 

GO VIRAL!                3rd prize

GO VIRAL! 3rd prize

It's cool to stay clean. Share your ways to refuse. Join and promote the club of the likeminded.

BURP!                another 3rd prize

BURP! another 3rd prize

Too drunk? Press the panic button to call a volunteer from the supporting community. They will give you a hand and have you join their club when the time is right.

 

 

WHO ARE YOU, REALLY?

WHO ARE YOU, REALLY?

Fed up with questionnaires? Play this eyetracker controlled escape room to assess your personality traits.

 

 

PERSISTENCE

PERSISTENCE

It's not enough to quit. Once you quit you may need this app to stay clean.

Alcohol simulator

Alcohol simulator

 

 

Pitching...

Pitching...

 

 

Friends from Bari, Italy

Friends from Bari, Italy

Jarek Banaszak "We are all winners in this hackathon!"

Jarek Banaszak "We are all winners in this hackathon!"

 

 

Virtual alcohol - learning (not) to drink

Virtual alcohol - learning (not) to drink

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

JUDGES / MENTORS

Mateusz Wiliński - Judge

Mateusz Wiliński - Judge

Psychologist, lecturer - University of Poznan, SWPS, Academy of Gniezno Milenium

Piotr Łuczak - Judge

Piotr Łuczak - Judge

CEO - Xnet Communications Polska

 

 

Andrzej Matłosz - Judge

Andrzej Matłosz - Judge

Head of Software Development - VizLib

 

 

Monika Grześkowiak - Judge

Monika Grześkowiak - Judge

BaltCityPrevention - innovative intervention model against addictions in adolescents - Poznan Municipality

Jarosław Banaszak - Mentor

Jarosław Banaszak - Mentor

Addiction Psychotherapy Expert, Therapist Motivator - Motivation and Change Lab

 

 

Anna Pisula - Mentor

Anna Pisula - Mentor

Addiction therapist, psychologist

 

 

Piotr Wiliński - Mentor

Piotr Wiliński - Mentor

Director of Psycho-Pedagogical Support Center, lecturer - University of Poznan, SWPS, Academy of Gniezno Milenium

 

 

Krzysztof Walas - Mentor

Krzysztof Walas - Mentor

Robotics guru, lecturer - PUT

Bogdan Ludwiczak - Mentor

Bogdan Ludwiczak - Mentor

VR/AR guru, Head of Advanced Visualization and Interaction Department - PSNC

 

 

Justyna Piekarska - Mentor

Justyna Piekarska - Mentor

Pedagogist, family curator, court mediator, lecturer and trainer - Poznan Regional Court

 

 

JUDGING CRITERIA

public class Judging Criteria {

string Pitch_and_Design = “How attractive is your design and pitch (10 points)“;
string Usability = “How well does your prototype solve a real-life problem from end-user’s perspective (10 points);
string Progress = “Progress from Day 1 to Day 2 (10 points);
string Innovation_and_Selection_of_tools = “How ambitious/complex is your idea? How advanced is the software and/or hardware used? (10 points);
string Readiness = “Does your prototype work? (10 points);

}

RULES

public class Rules of participation {

  • Register in this website until March 27th. Indicate the topic of your interest. You can change your team and topic anytime during the event. 
  • Confirmation e-mail is your entry ticket. We have only 30 places. 
  • Bring your own laptop, with the necessary software, libraries, IDEs, SDKs, and other tools you may need.
  • We pay PLN 200+ for your meals and support! Please, cancel your ticket in case you cannot come to the event by informing us at info@wklaster.pl. 
  • Listen to MENTORS to understand the addiction problem. 

  • Join a team and decide together on your topic. Teams may include 2-5 members and shall address 1 real-life problem/topic. 
  • Select cool devices (VR, robots, cameras…) to make your prototype even more attractive. Our IT experts will help you get started.

  • Have fun, be creative, be supportive, use our mentors & devices.
  • Pitch and demonstrate your prototype in front of JUDGES.

  • Win up to PLN 5000 worth of prizes!!! Meet nice people, gain visibility, find purpose in life 😉
  • Every participant gets souvenirs and participation certificates form the City of Poznan.

}

AGENDA

public class Agenda {

[10:30 – 11:00] – Registration

[11:00 – 12:30] – START of hackathon, understanding the addiction problem, presenting challenges, technologies and mentors

[12:30 – 13:00] – Get together with mentors, constitution of teams, selecting topics and technologies

[13:00 – 21:00] – Day session (8 hours)

[21:00 – 24:00] – Mid-way get together at stage, exchanging ideas

[24:00 – 08:00] – Night session (8 hours)

[08:00 – 09:00] – Breakfast and coffee

[9:00 – 11:00] – Final demo-prep session, END of hakathon

[11:00 – 12:00] – Pitches and demos (up to 10 min each)

HARD, HARDER, LOST! – 1st prize winners

MINIMIZER aka My own project 2 – 2nd prize winners

HOW MUCH IS TOO MUCH aka GO VIRAL – 3rd prize winners

BURP! – 3rd prize winners

PERSISTENCE

WHO ARE YOU, REALLY? – eyetracker controlled virtual escape room for personality assesment based on player’s choices

E-CASE – electronic record for addiction therapy patients

[12:00 – 12:30] – Jury meeting + awards

}

// * Coffee and soft drinks will be available at all times
// ** Sandwitches/pizza/meals will be available at 12.00 (Day 1), 19.00 (Day 1), 08.00 (Day 2).

Devices and inspirations

Useful links:

BaltCityPrevention website

BaltCityPrevention presentation, by Monika Grześkowiak

Personality assessment tools – practical example

Useful data/stats regarding the scale of addictions: http://www.parpa.pl/index.php/33-analizy-badania-raporty

SKALA ZJAWISKA, by Mateusz Wiliński

ASPEKTY PRAWNE, by Justyna Piekarska

CZYNNIKI RYZYKA UZALEŻNIEŃ, by Anna Pisula

TECHNICAL:

TheEyeTribe eyetracker Dev Page: http://theeyetribe.com/dev.theeyetribe.com/dev.theeyetribe.com/general/index.html

TheEyeTribe SDK for Win/MacOS, dokumentacja API, przykłady C#, Objective-C, C++, Java, Unity: https://github.com/EyeTribe/

Practical example of an eyetracker controlled game: https://www.youtube.com/watch?v=e4Bpj0e7jb4